PERANCANGAN MEDIA PEMBELAJARAN INTERAKTIF PENGENALAN PAKAIAN ADAT INDONESIA BERBASIS ANIMASI 2D
Keywords:
2D Animation, Learning Media, Indonesian Traditional Clothes, Adobe Animate, Adobe PhotoshopAbstract
Technological developments have undergone developments, one of which is in the field of multimedia which aims to develop a 2D interactive animation as a learning medium for the introduction of Indonesian traditional clothes for children of SD Negeri 068332 in Medan. The introduction of Indonesian traditional clothes is divided into several stages, namely the pre-production stage, production, and post-production stage. This animation will contain an explanation of the name of the province, the name of the accessories, the names of traditional clothes and in the last stage will be given questions or mini quizzes to train the memory of SD Negeri 068332 children. This animation aims to help teachers and students in the thematic book 5 for the introduction of Indonesian traditional clothes to improve students' understanding, this application can be accessed anywhere without the use of the internet. The author uses supporting applications such as Adobe Animate and Adobe Photoshop.
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